AI Insights · Timothy · July 2024
Top 5 City Building Games on iOS in Dominican Republic Q2 2024
Discover the performance of the top city building games on iOS in the Dominican Republic for Q2 2024, including trends in downloads, revenue, and weekly active users.
In the second quarter of 2024, the top city building games on iOS in the Dominican Republic displayed varied performance metrics in terms of downloads, revenue, and weekly active users. Here's a closer look at the trends for the top 5 games:
SimCity BuildIt from Electronic Arts saw fluctuating revenue, peaking at around $297 in the week of May 6 and declining to approximately $83 by mid-June. Downloads were relatively stable, with a notable rise to 121K in the final week of June. The game maintained a steady number of weekly active users, beginning the quarter at 1.3K and closing at a similar level.
Merge County® by Microfun Limited had a mixed quarter. Revenue peaked at $101 in the week of May 27, with a low of $21 in mid-May. Downloads fluctuated, peaking at 47K in mid-April and experiencing a dip to 20K by late May. Weekly active users remained fairly stable, with a slight increase from 60 to 108 throughout the quarter.
States Builder: Trade Empire by SayGames LTD showed significant growth in both revenue and downloads. Revenue increased from a modest $1 at the start of April to $89 in the week of May 20. Downloads saw a substantial rise, peaking at 129K in mid-June. The game also experienced a surge in weekly active users, from 58 to 178 by the end of the quarter.
The Simpsons™: Tapped Out from Electronic Arts had consistent downloads, hovering around 120K to 146K weekly. Revenue spiked dramatically to $204 in mid-June, despite lower figures earlier in the quarter. Weekly active users remained steady, starting at 1.1K and maintaining similar levels throughout.
Smurfs' Village by Garden City Games experienced modest fluctuations. Revenue varied slightly, peaking at $45 in mid-May. Downloads were low but saw a small rise to 11K by the end of June. Weekly active users remained low but stable, averaging around 30 for most of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.